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https://github.com/serialexperiments0815/PythonJigsaw01.git
synced 2026-07-12 15:32:26 +00:00
game finished, removed folderAddition as it is unfinished.
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4 changed files with 98 additions and 46 deletions
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@ -5,53 +5,109 @@ from PyQt5.QtGui import QPixmap, QImage
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from PyQt5.QtCore import Qt
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from PyQt5.QtCore import Qt
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from PIL import Image
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from PIL import Image
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import random
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import random
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from data.settingswindow import SettingsWindow
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class JigsawPiece(QGraphicsPixmapItem):
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class JigsawPiece(QGraphicsPixmapItem):
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number = 0
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number = 0
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allPieces = []
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def __init__(self, pixmap, correctPos):
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def __init__(self, pixmap, startPos, resultRow, resultCol):
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super().__init__()
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super().__init__()
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self.setPixmap(pixmap)
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self.setPixmap(pixmap)
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self.correctPos = correctPos
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if(startPos != (0,0)):
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self.startPos = startPos
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else:
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self.startPos = (1,1)
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self.setFlags(
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self.setFlags(
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QGraphicsPixmapItem.ItemIsMovable |
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QGraphicsPixmapItem.ItemIsMovable |
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QGraphicsPixmapItem.ItemIsSelectable
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QGraphicsPixmapItem.ItemIsSelectable
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)
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)
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self.setPos(0, 0)
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JigsawPiece.number += 1
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JigsawPiece.number += 1
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self.number = JigsawPiece.number
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self.number = JigsawPiece.number
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self.row = resultRow
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self.col = resultCol
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self.cluster = {self}
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self.cluster = {self}
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JigsawPiece.allPieces.append(self)
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def mousePressEvent(self, event):
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def mousePressEvent(self, event):
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if event.button() == Qt.LeftButton:
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if event.button() == Qt.LeftButton:
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self.dragPosition = event.pos()
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print(event.pos(), self.correctPos, " ", self.number)
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print("Momentane Position: {", self.getPositionX() , " - ", self.getPositionY(), "} Piece number: ", self.number, " Row: ", self.row, " Col: ", self.col, " Starting pos:", self.startPos)
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def mouseMoveEvent(self, event):
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def mouseMoveEvent(self, event):
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if event.buttons() == Qt.LeftButton and self.dragPosition:
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if event.buttons() == Qt.LeftButton and self.pos():
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delta = self.mapToParent(event.pos()) - self.dragPosition - self.pos()
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delta = self.mapToParent(event.pos()) - self.pos()
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for piece in self.cluster:
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for self in self.cluster:
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piece.setPos(piece.pos() + delta)
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self.setPos(self.pos() + delta)
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def mouseReleaseEvent(self, event):
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def mouseReleaseEvent(self, event):
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if event.button() == Qt.LeftButton:
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if event.button() == Qt.LeftButton:
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firstRow = 0
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neighbors = self.getDistanceToNeighborPieces()
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lastRow = (PuzzleWindow.getRows)
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print(len(JigsawPiece.allPieces))
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print(firstRow, lastRow)
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for item in neighbors:
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if (self.number):
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print(f"Neighbor {item[0]} {item[3]}: distance x{item[1]}. y{item[2]}")
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None
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self.checkPieceCluster()
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def getPositionX(self):
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return self.pos().x()
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def getPositionY(self):
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return self.pos().y()
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def getNeighbors(self):
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neighbors = []
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for piece in JigsawPiece.allPieces:
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if piece == self:
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continue
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if((piece.row - self.row) == 0 and (piece.col - self.col) == 1):
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neighbors.append((piece, "right"))
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if((piece.row - self.row) == 1 and (piece.col - self.col) == 0):
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neighbors.append((piece, "down"))
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if((piece.row - self.row) == 0 and (piece.col - self.col) == -1):
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neighbors.append((piece, "left"))
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if((piece.row - self.row) == -1 and (piece.col - self.col) == 0):
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neighbors.append((piece, "up"))
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return neighbors
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def getDistanceToNeighborPieces(self):
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neighbors = self.getNeighbors()
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neighborDistances = [[neighbor, neighbor.getPositionX() - self.getPositionX(), neighbor.getPositionY() - self.getPositionY(), direction] for neighbor, direction in neighbors]
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return neighborDistances
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def checkPieceCluster(self):
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distanceCheck = self.getDistanceToNeighborPieces()
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for neighbor, dx, dy, direction in distanceCheck:
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if direction == "right" and dx <= 150 and dx >= 110 and dy >= -5 and dy <= 5:
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self.setPieceCluster(neighbor)
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if(direction == "down" and dy <= 165 and dy >= 150 and dx >= -5 and dx <= 5):
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self.setPieceCluster(neighbor)
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if(direction == "left" and dx >= -125 and dx <= -100 and dy >= -5 and dy <= 5):
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self.setPieceCluster(neighbor)
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if(direction == "up" and dy <= -150 and dy >= -160 and dx >= -5 and dx <= 5):
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self.setPieceCluster(neighbor)
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def setPieceCluster(self, neighbor):
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newCluster = self.cluster | neighbor.cluster
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for cluster in newCluster:
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cluster.cluster = newCluster
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class PuzzleWindow(QGraphicsScene):
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class PuzzleWindow(QGraphicsScene):
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def __init__(self, filePath, rows, cols):
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def __init__(self, filePath, rows, cols):
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super().__init__()
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super().__init__()
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self.filePath = filePath
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self.filePath = filePath
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self.rows = rows
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self.rows = rows
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print(self.rows-1)
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print("ROWS: ", self.rows-1)
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self.cols = cols
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self.cols = cols
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print(self.cols-1)
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print("COLS: ", self.cols-1)
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if (filePath != None):
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if (filePath != None):
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self.createPuzzle(rows, cols)
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self.createPuzzle(rows, cols)
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@ -74,7 +130,7 @@ class PuzzleWindow(QGraphicsScene):
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else:
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else:
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for i in range(rows):
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for i in range(self.rows):
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for j in range(cols):
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for j in range(cols):
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box = (j*pieceW, i*pieceH, (j+1)*pieceW, (i+1)*pieceH)
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box = (j*pieceW, i*pieceH, (j+1)*pieceW, (i+1)*pieceH)
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@ -83,17 +139,10 @@ class PuzzleWindow(QGraphicsScene):
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data = pieceImg.tobytes("raw", "RGB")
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data = pieceImg.tobytes("raw", "RGB")
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qimage = QImage(data, width, height, 3 * width, QImage.Format_RGB888)
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qimage = QImage(data, width, height, 3 * width, QImage.Format_RGB888)
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pixmap = QPixmap.fromImage(qimage)
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pixmap = QPixmap.fromImage(qimage)
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piece = JigsawPiece(pixmap, (j*pieceW, i*pieceH))
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piece = JigsawPiece(pixmap, (j*pieceW, i*pieceH), i, j)
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print(f"Piecenumber: {piece.number} | Row: {i} Col: {j} | H: {pieceImg.height} W: {pieceImg.width}")
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print(f"Piecenumber: {piece.number} | Row: {i} Col: {j} | H: {pieceImg.height} W: {pieceImg.width}")
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piece.setPos(random.randint(0, w-pieceW), random.randint(0, h-pieceH))
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piece.setPos(random.randint(0, w-pieceW), random.randint(0, h-pieceH))
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self.addItem(piece)
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self.addItem(piece)
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piece.setPos(random.randint(0, int(self.width()-pieceW)), random.randint(0, int(self.height()-pieceH)))
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piece.setPos(random.randint(1, int(self.width()-pieceW)), random.randint(1, int(self.height()-pieceH)))
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print("1111")
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def getRows(self):
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return self.rows
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def getCols(self):
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return self.cols
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@ -2,9 +2,9 @@ import os, json
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class JSONHandling:
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class JSONHandling:
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def __init__(self):
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def __init__(self):
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if os.path.exists("settings.json"):
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self.settingsFile = "settings.json"
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self.settingsFile = "settings.json"
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else:
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if not os.path.exists(self.settingsFile):
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data = {"color": "Blue", "puzzlePieces": 50}
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data = {"color": "Blue", "puzzlePieces": 50}
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with open("settings.json", "w") as f:
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with open("settings.json", "w") as f:
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json.dump(data, f)
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json.dump(data, f)
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@ -13,13 +13,11 @@ class JSONHandling:
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return self.settingsFile
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return self.settingsFile
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def getDataFull(self):
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def getDataFull(self):
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if os.path.exists("settings.json"):
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try:
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try:
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with open(self.settingsFile) as f:
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with open(self.settingsFile, "r") as f:
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rValue = json.load(f)
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return json.load(f)
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return rValue
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except Exception:
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except Exception:
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pass
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return {}
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def setData(self, attribute, parameter):
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def setData(self, attribute, parameter):
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data = self.getDataFull()
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data = self.getDataFull()
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@ -29,4 +27,4 @@ class JSONHandling:
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def getData(self, attribute):
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def getData(self, attribute):
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data = self.getDataFull()
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data = self.getDataFull()
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return data[attribute]
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return data.get(attribute)
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@ -25,7 +25,7 @@ class MainWindow(QMainWindow):
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leftLayout.setContentsMargins(0, 0, 0, 0)
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leftLayout.setContentsMargins(0, 0, 0, 0)
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leftLayout.setSpacing(5)
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leftLayout.setSpacing(5)
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self.scene = PuzzleWindow(None, self.settingsWindow.piecesToGrid(self.settings.getData("puzzlePieces"))[0], self.settingsWindow.piecesToGrid(self.settings.getData("puzzlePieces"))[1])
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self.scene = PuzzleWindow(None, self.settingsWindow.getGridRows(), self.settingsWindow.getGridCols())
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self.view = QGraphicsView(self.scene)
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self.view = QGraphicsView(self.scene)
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self.view.setStyleSheet(f"background-color: {self.settings.getData("color")}; border: 1px solid black;")
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self.view.setStyleSheet(f"background-color: {self.settings.getData("color")}; border: 1px solid black;")
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leftLayout.addWidget(self.view)
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leftLayout.addWidget(self.view)
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@ -51,8 +51,8 @@ class MainWindow(QMainWindow):
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addImageAction = puzzleMenu.addAction("Add Image")
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addImageAction = puzzleMenu.addAction("Add Image")
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selectedImage = addImageAction.triggered.connect(lambda: self.handlerInput("image"))
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selectedImage = addImageAction.triggered.connect(lambda: self.handlerInput("image"))
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addFolderAction = puzzleMenu.addAction("Add Folder")
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#addFolderAction = puzzleMenu.addAction("Add Folder")
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selectedFolder = addFolderAction.triggered.connect(lambda: self.handlerInput("folder"))
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#selectedFolder = addFolderAction.triggered.connect(lambda: self.handlerInput("folder"))
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puzzleAction.setMenu(puzzleMenu)
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puzzleAction.setMenu(puzzleMenu)
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@ -71,13 +71,12 @@ class MainWindow(QMainWindow):
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selectedImage = self.imageConversion.openImageFile()
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selectedImage = self.imageConversion.openImageFile()
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if selectedImage:
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if selectedImage:
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self.constructPuzzle(selectedImage)
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self.constructPuzzle(selectedImage)
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elif typeInput == "folder":
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#elif typeInput == "folder":
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selectedFolder = self.imageConversion.openFolder()
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# selectedFolder = self.imageConversion.openFolder()
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if selectedFolder:
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# if selectedFolder:
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self.constructPuzzle(selectedFolder)
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# self.constructPuzzle(selectedFolder)
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def constructPuzzle(self, input):
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def constructPuzzle(self, input):
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print(input)
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self.scene = PuzzleWindow(input, self.settingsWindow.getGridRows(), self.settingsWindow.getGridCols())
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self.scene = PuzzleWindow(input, self.settingsWindow.piecesToGrid(self.settings.getData("puzzlePieces"))[0], self.settingsWindow.piecesToGrid(self.settings.getData("puzzlePieces"))[1])
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self.view.setScene(self.scene)
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self.view.setScene(self.scene)
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@ -73,3 +73,9 @@ class SettingsWindow(QDialog):
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cols = math.ceil(math.sqrt(totalPieces))
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cols = math.ceil(math.sqrt(totalPieces))
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rows = math.ceil(totalPieces / cols)
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rows = math.ceil(totalPieces / cols)
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return rows, cols
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return rows, cols
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def getGridRows(self):
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return self.piecesToGrid(self.settings.getData("puzzlePieces"))[0]
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def getGridCols(self):
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return self.piecesToGrid(self.settings.getData("puzzlePieces"))[1]
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