mirror of
https://github.com/serialexperiments0815/PythonJigsaw01.git
synced 2026-07-12 15:32:26 +00:00
152 lines
No EOL
5.3 KiB
Python
152 lines
No EOL
5.3 KiB
Python
from PyQt5.QtWidgets import (
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QGraphicsScene, QGraphicsPixmapItem, QMessageBox
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)
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from PyQt5.QtGui import QPixmap, QImage
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from PyQt5.QtCore import Qt
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from PIL import Image
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import random
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from data.settingswindow import SettingsWindow
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class JigsawPiece(QGraphicsPixmapItem):
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number = 0
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allPieces = []
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def __init__(self, pixmap, startPos, resultRow, resultCol):
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super().__init__()
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self.setPixmap(pixmap)
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if(startPos != (0,0)):
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self.startPos = startPos
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else:
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self.startPos = (1,1)
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self.setFlags(
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QGraphicsPixmapItem.ItemIsMovable |
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QGraphicsPixmapItem.ItemIsSelectable
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)
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JigsawPiece.number += 1
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self.number = JigsawPiece.number
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self.width = self.pixmap().width()
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self.height = self.pixmap().height()
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self.row = resultRow
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self.col = resultCol
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self.cluster = {self}
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JigsawPiece.allPieces.append(self)
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def mouseMoveEvent(self, event):
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if event.buttons() == Qt.LeftButton and self.pos():
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delta = self.mapToParent(event.pos()) - self.pos()
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for self in self.cluster:
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self.setPos(self.pos() + delta)
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def mouseReleaseEvent(self, event):
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if event.button() == Qt.LeftButton:
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self.checkPieceCluster()
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def getPositionX(self):
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return self.pos().x()
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def getPositionY(self):
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return self.pos().y()
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def getNeighbors(self):
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neighbors = []
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for piece in JigsawPiece.allPieces:
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if piece == self:
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continue
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if((piece.row - self.row) == 0 and (piece.col - self.col) == 1):
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neighbors.append((piece, "right"))
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if((piece.row - self.row) == 1 and (piece.col - self.col) == 0):
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neighbors.append((piece, "down"))
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if((piece.row - self.row) == 0 and (piece.col - self.col) == -1):
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neighbors.append((piece, "left"))
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if((piece.row - self.row) == -1 and (piece.col - self.col) == 0):
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neighbors.append((piece, "up"))
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return neighbors
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def getDistanceToNeighborPieces(self):
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neighbors = self.getNeighbors()
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neighborDistances = [[neighbor, neighbor.getPositionX() - self.getPositionX(), neighbor.getPositionY() - self.getPositionY(), direction] for neighbor, direction in neighbors]
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return neighborDistances
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def checkPieceCluster(self):
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snapTolerance = 10
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distanceCheck = self.getDistanceToNeighborPieces()
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for neighbor, dx, dy, direction in distanceCheck:
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if direction == "right":
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if abs(dx - self.width) <= snapTolerance and abs(dy) <= snapTolerance:
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self.setPieceCluster(neighbor)
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elif direction == "left":
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if abs(dx + self.width) <= snapTolerance and abs(dy) <= snapTolerance:
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self.setPieceCluster(neighbor)
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elif direction == "down":
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if abs(dy - self.height) <= snapTolerance and abs(dx) <= snapTolerance:
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self.setPieceCluster(neighbor)
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elif direction == "up":
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if abs(dy + self.height) <= snapTolerance and abs(dx) <= snapTolerance:
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self.setPieceCluster(neighbor)
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def setPieceCluster(self, neighbor):
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newCluster = self.cluster | neighbor.cluster
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for cluster in newCluster:
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cluster.cluster = newCluster
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class PuzzleWindow(QGraphicsScene):
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def __init__(self, filePath, rows, cols):
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super().__init__()
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for piece in JigsawPiece.allPieces:
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if piece.scene() is not None:
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piece.scene().removeItem(piece)
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JigsawPiece.allPieces.clear()
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JigsawPiece.number = 0
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self.filePath = filePath
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self.rows = rows
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self.cols = cols
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if (filePath != None):
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self.createPuzzle(rows, cols)
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def createPuzzle(self, rows, cols):
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image = Image.open(self.filePath)
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w, h = image.size
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pieceW, pieceH = w // cols, h // rows
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if (w >= 800 and h >= 800):
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msg = QMessageBox()
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msg.setWindowTitle("Error")
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msg.setText("Only image below the height 800 and width 800 are supported\n"
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f"Current image width: {w}\n"
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f"Current image height: {h}")
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msg.setIcon(QMessageBox.Information)
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msg.exec_()
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else:
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for i in range(self.rows):
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for j in range(cols):
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box = (j*pieceW, i*pieceH, (j+1)*pieceW, (i+1)*pieceH)
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pieceImg = image.crop(box)
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width, height = pieceImg.width, pieceImg.height
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data = pieceImg.tobytes("raw", "RGB")
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qimage = QImage(data, width, height, 3 * width, QImage.Format_RGB888)
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pixmap = QPixmap.fromImage(qimage)
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piece = JigsawPiece(pixmap, (j*pieceW, i*pieceH), i, j)
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piece.setPos(random.randint(0, w-pieceW), random.randint(0, h-pieceH))
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self.addItem(piece)
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piece.setPos(random.randint(1, int(self.width()-pieceW)), random.randint(1, int(self.height()-pieceH)))
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